/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Merchants appear on U Map - Guild Wars Forums - GW Guru
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Old Jan 11, 2008, 10:32 PM // 22:32   #1
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Default Merchants appear on U Map

Just a small suggestion I thought of: When out vanquishing I get a full inventory in most runs and in some zones there are merchants I could use to empty my inventory but often once i've seen them for the first time I forget where to find them. My suggestion is that these merchants are marked on the mini map (default U) in the same way collectors currently are. You might say i'm lazy and should just look for them, people seem to purposely pick apart an idea for stupid reasons in Sardelac but I generally think this would be a simple yet constructive addition.
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Old Jan 11, 2008, 10:38 PM // 22:38   #2
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mmm. not all areas have merchants.
Unless I'm wrong.
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Old Jan 11, 2008, 10:48 PM // 22:48   #3
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A bit similar to my thread: http://www.guildwarsguru.com/forum/s...php?t=10237247
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Old Jan 11, 2008, 11:10 PM // 23:10   #4
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Quote:
Originally Posted by Togira Ikonaka
Just a small suggestion I thought of: When out vanquishing I get a full inventory in most runs and in some zones there are merchants I could use to empty my inventory but often once i've seen them for the first time I forget where to find them. My suggestion is that these merchants are marked on the mini map (default U) in the same way collectors currently are. You might say i'm lazy and should just look for them, people seem to purposely pick apart an idea for stupid reasons in Sardelac but I generally think this would be a simple yet constructive addition.
Holding alt or cltr down will either instantly show you humans or NPCs inside an outpost. Just hold down the correct on and you can instantly see where all the NPCs are.

Outposts arent that big, that it takes more then a few seconds to find merchant.
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Old Jan 11, 2008, 11:14 PM // 23:14   #5
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Quote:
Originally Posted by freekedoutfish
Holding alt or cltr down will either instantly show you humans or NPCs inside an outpost. Just hold down the correct on and you can instantly see where all the NPCs are.

Outposts arent that big, that it takes more then a few seconds to find merchant.
He means in Explorable Areas, not Outposts -.-

Yes, some Explorable Areas DO have Merchants.

/signed
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Old Jan 11, 2008, 11:17 PM // 23:17   #6
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Half the reason I can't be bothered vanquishing Snake Dance is because there are 400+ foes (according to Wiki), and that means I'm going to leave a very large amount of cash behind, especially since I'll have to continue through to Lornar's aswell.

A gold coin can be used as a marker, it wouldn't be hard to update the map and add a merchant to each zone. Giving all collectors a sell options would be nice too.
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Old Jan 11, 2008, 11:40 PM // 23:40   #7
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I think that should be standard. Like in Factions that you have a merchant, in each shirne. It's too bad that not all areas have a merchant. I'm all for it. I have found myself many times where I have to choose what items I take with me.
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Old Jan 11, 2008, 11:56 PM // 23:56   #8
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Quote:
Originally Posted by I Phoenix I
He means in Explorable Areas, not Outposts -.-

Yes, some Explorable Areas DO have Merchants.

/signed
Oh... I thought they were shown on the map. Can you not sell items to collectors?
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Old Jan 12, 2008, 12:25 AM // 00:25   #9
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Quote:
Originally Posted by Marty Silverblade
Half the reason I can't be bothered vanquishing Snake Dance is because there are 400+ foes (according to Wiki), and that means I'm going to leave a very large amount of cash behind, especially since I'll have to continue through to Lornar's aswell.

A gold coin can be used as a marker, it wouldn't be hard to update the map and add a merchant to each zone. Giving all collectors a sell options would be nice too.
Yeah, it's a pain not to be able to sell anything in most explorable zones. That suggestion to add a sell option is a pretty good one.

/signed
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Old Jan 12, 2008, 02:30 AM // 02:30   #10
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Quote:
Originally Posted by Marty Silverblade
Half the reason I can't be bothered vanquishing Snake Dance is because there are 400+ foes (according to Wiki), and that means I'm going to leave a very large amount of cash behind, especially since I'll have to continue through to Lornar's aswell.

A gold coin can be used as a marker, it wouldn't be hard to update the map and add a merchant to each zone. Giving all collectors a sell options would be nice too.
THIS would be a nice idea. /signed
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Old Jan 12, 2008, 02:41 AM // 02:41   #11
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And they should have 1 merchant per an area. I mean, I'm not gonna run all over Snack Dance so i can find that 1 merchant standing under some cliff.

For big maps(Snake Dance, Barbes Seabed..etc.) around 10-20 merchants would be nice....so you don't have to run very far to get to them.
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Old Jan 12, 2008, 03:38 AM // 03:38   #12
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/signed to having merchants in maps. Would help emptying inventory during vanquishing, etc. so you don't have to lose items
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Old Jan 12, 2008, 04:12 AM // 04:12   #13
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If you could select them by clicking the map, i agree... if not, whats the point? You will still have to work you way through the imense liest of names that pops at the screen and select it... that is IF no one moves!
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Old Jan 12, 2008, 04:20 AM // 04:20   #14
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we should just have a "sell" slot in our inventory.....makes everything so much easier but that's not the point of this thread so w/e lol
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Old Jan 12, 2008, 05:22 AM // 05:22   #15
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/notsigned
Although this is a good idea, there is a problem with this is... merchants (unlike collectors) can be killed. Agrro some guys towards the Luxon/Kurzicks shrines if you don't believe me. Collectors however, are never targetted by monsters.

So... the mini map could the location for a guy... who doesn't exist anymore, since he's been killed.
So... minor problem, but it would have to be addressed.
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Old Jan 12, 2008, 03:05 PM // 15:05   #16
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Not all areas have... but those that have should have them shown.

There could be a 'gold coin' icon for all traders, merchants, armorers, artisans that offer services in explorables.

I never remember that there are some neat artisans in some areas.
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Old Jan 12, 2008, 04:38 PM // 16:38   #17
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Quote:
Originally Posted by freekedoutfish
Can you not sell items to collectors?
...Please leave.

@suggestion: Great idea! i hate it when I get a full inventory and a merchant marker would be nice ^^

/signed
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Old Jan 12, 2008, 07:26 PM // 19:26   #18
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/signed. i'm sick of lazy people spamming "wheres the merchat?" hundreds of times.

JUST WALK AROUND AND LOOK! Jeezy!
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Old Jan 12, 2008, 09:30 PM // 21:30   #19
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Quote:
Originally Posted by Earth
...Please leave.
A no would have done! God forbid mods know better!

Im signed for adding them to all instances and especially all levels of dungeons to clear your bags out. Or we could just make it so we can sell to collectors since there is usually one in most places.
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